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Research Article
Immersive learning as a strategy for teaching and learning of computer science in Rivers State Primary Schools
Kasumu, Rebecca Oluwayimika1
Abe, Ezinne Chidinma22
1,2Department of Curriculum studies and Educational Technology, Faculty of Education, University of Port Harcourt, River’s state, Nigeria.
Published Online: March-April 2023
Pages: 01-08
Cite this article
No DOIReferences
1. Steven, G.W., Hendrix, E., & Simon, H., (2021). Human factors research in immersive virtual reality firefighter training: A systematic
review. Front. virtual real., Https://doi/10.3389/frvir.2021.671664.
2. Hassan, A., (2020). Virtual reality in education: Achievements and challenges. Https//www.emergingtech.com…
3. Tycho, D, Angelica, M. T., & Max, M. L., (2021). Learning in immersive collaborative virtual environment: design and implementation,
interactive learning environment. DOI: 10.1080/10494820.22021.2006238.
4. Srimadhaven, T., Chris, J. A.V., Naga, H., Jessenth, E. S., Shabari, G.S., &Priyaadharshini, M., (2020). Learning analytics: virtual reality
Immersive learning as a strategy for teaching and learning of computer science in Rivers State Primary Schools
for programming course in higher education.Science direct procedia computer science. 172(2020), 433-437.
5. Elliot, H., & Joey, L., (2018). Virtual reality in education: a tool for learning in the experience age. International journal of innovation in
education.4(4), 215-226.
6. Zhao, J., Sensibaugh, T., Bodenheimer, B., McNamara, T.P., Nazareth, A., Newcombe, N.,Minear, M.,&Klippel, A., (2020). Desktop
versus immersive virtual environments: Effect on spatial cognition & computation, 3(3), 1-36.
7. Chan, L., (2020). Teaching and learning Chinese through immersion: A case study from the North American context. Frontiers of
education in china.15(1), 99-141.
8. Li, P., Legault, J., Klippel, A., & Zhao, J., (2020). Virtual reality for student learning: understanding individual differences. Human
behavior and brain.1(1), 28-36.
9. Acosta, J.L.B., Navarro, S.M.B., Gesa, R.F., &Kinshuk, K., (2019). Framework for designing motivational augmented reality applications
in vocational education and training. Australasian journal of educational technology.35(3), 11-20.
10. Wallgrun, J.O., Bagher, M.M., Sajjadi, P., &Klippel, A., (2020). A comparison of visual attention guiding approaches for 360o image-
based VR tours.In 2020 IEEE conference on virtual reality and 3D user interfaces.83-91. New Jersey.
11. Bagher, M.M., (2020). Immersive VR and embodied learning: The role of embodied affordances in the long-term retention of semantic
knowledge. In 2020 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops. 537-538.
12. Sajjadi, P., Bagher, M.M., Wallgrun, O.J., Cimiano, P., Kopp, S., &Klippel, A., (2020). Mixed or virtual:Does device type matter in
Human-ECA interactions. In immersive learning research network conference 2020, Piscataway, 230-235.
13. Andreas, D., &Jutta, M., (2020). Immersive learning predicted: Presence, Prior knowledge and school performance influence learning
outcomes in immersive educational virtual environments. Conference: 6th International conference of Immersive learning research network
(Ilrn, 2020).
14. Hafner, P., (2020). Categorization of the benefits and limitations of immersive environments for education. Conference: The 19th
International conference on modeling and applied simulation 2020.
15. Kuo-Chen, L., Cheng-Ting, C., Shein-Yung, C., & Chung, W.T., (2016). The design of immersive English environment using augmented
reality. Universal journal of educational research.4(9), 2076-2083.
16. Herrington, J., Reeves, T.C., & Oliver, R., (2007). Immersive learning technologies: Realism and online authentic learning.
Https//www.ro.uow.edu.au/edupapers/27…..
17. Gonzalo, L., Asuncion, L., Rosabel, R., Alejandro, L., & Jorge, P., (2017). New educational challenges and innovation: students with
disability in immersive learning environment. Https//www.intechopen.com/books/virtual-learning.
18. Annisa, U., &Mohd, Z., (2021). Investigating immersive learning technology intervention in architecture education: a systematic literature
review.International journal of learning and society.4(3), 30-39.
review. Front. virtual real., Https://doi/10.3389/frvir.2021.671664.
2. Hassan, A., (2020). Virtual reality in education: Achievements and challenges. Https//www.emergingtech.com…
3. Tycho, D, Angelica, M. T., & Max, M. L., (2021). Learning in immersive collaborative virtual environment: design and implementation,
interactive learning environment. DOI: 10.1080/10494820.22021.2006238.
4. Srimadhaven, T., Chris, J. A.V., Naga, H., Jessenth, E. S., Shabari, G.S., &Priyaadharshini, M., (2020). Learning analytics: virtual reality
Immersive learning as a strategy for teaching and learning of computer science in Rivers State Primary Schools
for programming course in higher education.Science direct procedia computer science. 172(2020), 433-437.
5. Elliot, H., & Joey, L., (2018). Virtual reality in education: a tool for learning in the experience age. International journal of innovation in
education.4(4), 215-226.
6. Zhao, J., Sensibaugh, T., Bodenheimer, B., McNamara, T.P., Nazareth, A., Newcombe, N.,Minear, M.,&Klippel, A., (2020). Desktop
versus immersive virtual environments: Effect on spatial cognition & computation, 3(3), 1-36.
7. Chan, L., (2020). Teaching and learning Chinese through immersion: A case study from the North American context. Frontiers of
education in china.15(1), 99-141.
8. Li, P., Legault, J., Klippel, A., & Zhao, J., (2020). Virtual reality for student learning: understanding individual differences. Human
behavior and brain.1(1), 28-36.
9. Acosta, J.L.B., Navarro, S.M.B., Gesa, R.F., &Kinshuk, K., (2019). Framework for designing motivational augmented reality applications
in vocational education and training. Australasian journal of educational technology.35(3), 11-20.
10. Wallgrun, J.O., Bagher, M.M., Sajjadi, P., &Klippel, A., (2020). A comparison of visual attention guiding approaches for 360o image-
based VR tours.In 2020 IEEE conference on virtual reality and 3D user interfaces.83-91. New Jersey.
11. Bagher, M.M., (2020). Immersive VR and embodied learning: The role of embodied affordances in the long-term retention of semantic
knowledge. In 2020 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops. 537-538.
12. Sajjadi, P., Bagher, M.M., Wallgrun, O.J., Cimiano, P., Kopp, S., &Klippel, A., (2020). Mixed or virtual:Does device type matter in
Human-ECA interactions. In immersive learning research network conference 2020, Piscataway, 230-235.
13. Andreas, D., &Jutta, M., (2020). Immersive learning predicted: Presence, Prior knowledge and school performance influence learning
outcomes in immersive educational virtual environments. Conference: 6th International conference of Immersive learning research network
(Ilrn, 2020).
14. Hafner, P., (2020). Categorization of the benefits and limitations of immersive environments for education. Conference: The 19th
International conference on modeling and applied simulation 2020.
15. Kuo-Chen, L., Cheng-Ting, C., Shein-Yung, C., & Chung, W.T., (2016). The design of immersive English environment using augmented
reality. Universal journal of educational research.4(9), 2076-2083.
16. Herrington, J., Reeves, T.C., & Oliver, R., (2007). Immersive learning technologies: Realism and online authentic learning.
Https//www.ro.uow.edu.au/edupapers/27…..
17. Gonzalo, L., Asuncion, L., Rosabel, R., Alejandro, L., & Jorge, P., (2017). New educational challenges and innovation: students with
disability in immersive learning environment. Https//www.intechopen.com/books/virtual-learning.
18. Annisa, U., &Mohd, Z., (2021). Investigating immersive learning technology intervention in architecture education: a systematic literature
review.International journal of learning and society.4(3), 30-39.
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