ARCHIVES
Original Article
Study sync – Collaborative Student-Teacher Learning System
Reshma N1
Keerthana K2
Keerthana P3
Dhanush C4
Chanakkiyan C5
1 Assistant Professor, Department of Information Technology, Rathinam Technical Campus, Eachanari, Coimbatore, Tamilnadu, India. 2 3 4 5 UG Scholars, Department of Information Technology, Rathinam Technical Campus, Eachanari, Coimbatore, Tamilnadu, India.
Published Online: March-April 2026
Pages: 58-61
Cite this article
↗ https://www.doi.org/10.59256/ijsreat.20260602008References
1. Juho Hamari, Jonna Koivisto, and Harri Sarsa (2020) – Reviews empirical studies showing how gamification improves motivation and engagement in educational settings.
2. Sebastian Deterding et al. (2011) – Introduces the concept of gamification and explains how game design elements can be applied in non-gaming contexts like education.
3. J. Lee et al. (2020) – Examines factors influencing student engagement in digital learning platforms.
4. M. Lopez & A. Fernandez (2023) – Discusses challenges and opportunities in implementing gamified learning environments.
5. R. Kumar et al. (2022) – Explains how web-based interactive systems use gamification to enhance learning outcomes.
6. Ilie Gligorea et al. (2023) – Reviews how artificial intelligence supports adaptive learning in e-learning systems.
7. IJRPR (2025) – Reviews how generative AI combined with gamification can personalize learning experiences and suggests future research directions.
8. Springer (2023) – Systematic review of gamification practices in higher education e-learning systems.
9. Ahmed Tlili et al. (2024) – Provides a roadmap for future research in Artificial Intelligence in Education (AIED).
10. A. Nizamuddin Jipli & A. M. S. Elaklouk (2025) – Identifies effective game elements that motivate learners in educational platforms.
2. Sebastian Deterding et al. (2011) – Introduces the concept of gamification and explains how game design elements can be applied in non-gaming contexts like education.
3. J. Lee et al. (2020) – Examines factors influencing student engagement in digital learning platforms.
4. M. Lopez & A. Fernandez (2023) – Discusses challenges and opportunities in implementing gamified learning environments.
5. R. Kumar et al. (2022) – Explains how web-based interactive systems use gamification to enhance learning outcomes.
6. Ilie Gligorea et al. (2023) – Reviews how artificial intelligence supports adaptive learning in e-learning systems.
7. IJRPR (2025) – Reviews how generative AI combined with gamification can personalize learning experiences and suggests future research directions.
8. Springer (2023) – Systematic review of gamification practices in higher education e-learning systems.
9. Ahmed Tlili et al. (2024) – Provides a roadmap for future research in Artificial Intelligence in Education (AIED).
10. A. Nizamuddin Jipli & A. M. S. Elaklouk (2025) – Identifies effective game elements that motivate learners in educational platforms.
Related Articles
2026
Fake Currency Detection Using Deep Learning
2026
Smart E-Commerce System with Dynamic Pricing
2026
Personal Expense Tracker with Currency Converter
2026
Paw Safe: An Extensive Technology-Driven Framework for Stray Dog Rescue, Healthcare Management, Community Engagement, and Smart Urban Governance
2026
Design and Development of a Full-Stack E-Commerce Website
2026